Game and Software Developer
Specializing in Unity application design, virtual/augmented reality (VR/AR) architectures, and client-server integrations.
A Brief Journey
I am a Game and Software Developer experienced in directing technology strategy and leading engineering workflows for immersive products. Focused on Unity development, VR/AR architectures, and multi-platform porting, I construct simple, type-safe, and highly modular digital solutions.
Please feel free to reach out directly at huertasAndrew@outlook.com.
Featured Project
Devotion Portal • Simulated Reality Professional Project
A multi-platform client application spawned from the Reality Viewer System (RVS) to experience sacred destinations. Integrates core RVS technologies, showcasing content such as the '7 Miracles' volumetric film utilizing the 4DViews SDK, 'The Holy City' Jerusalem VR experience, and guided tours of major global Marian shrines (Lourdes, Guadalupe, Aparecida, Círio de Nazaré, Fatima). Features Gyro Mode, face-tracking-based window perspective shifts, generic voice commands/AI Guide, multiplayer room synchronization, and a companion web application.
Recent Professional Experience
Chief Technology Officer (CTO)
Simulated Reality • Westlake Village, CA (Hybrid)
- Directed technical strategy with a primary focus on Frontend Development and interactive architecture using C# and Unity.
- Developed and maintained the company's frontend web platforms, managing integration with separate backend server systems to ensure seamless data flow.
- Supported backend engineering efforts using Node.js and Express.js, stepping in to assist with server-side logic and infrastructure during critical staffing gaps.
- Managed engineering workflows and version control using Git, ensuring code quality and efficient release cycles.
- Oversaw Quality Assurance (QA) and testing protocols, leading cross-functional teams to deliver stable, high-performance applications.